![]() Revise the household troop allocation and add new ones to lords.Change the garrison size of walled fiefs.Guarantee KO chapters at a new game's start.Tweaks that require a new game to take effect but are safe to use on an existing savegame:.Here's the list of tweaks applied, with notes added about the actual execution and differences:.Tested by a playthrough of the author for showcase: A trustworthy selection, with carefully selected and adjusted tweaks to not make things too easy but improve your gameplay experience.In order to install one (they are mutually exclusive!), just download the respective compressed package, extract its content to your PoP module, and overwrite everything when prompted. Made from the tweaks below, with probably some extra fine-tuning as the author saw fit. You may consider these as unofficial patches for Prophesy of Pendor v3.9.5.1 compiled together for an easy copy-paste application, for those who find tweaking troublesome or are just lazy to bother with applying tweaks themselves. Doghotel's Brainy Bots (more challenging fights, works for other mods too):.Adorno's Arena Overhaul (unique and interesting-looking arenas, works for other mods too):.Ldsantana's Pendor Rearmed (troop tree overhauls, nerf to bows and crossbows): and.Hoboistice's Halfsword+Mordhau+Handgun addon (new weapon modes and weapons, including a pistol):.Vetrogor's Polished Landscapes (more realistic looking nature):.Vetrogor's Dynamic Reassignment and Reequipment (make troops perform more reliably under various scenarios):.The Complete Arsenal of Al-Aziz (more rune equipment to buy): (also available in tweak form below). ![]() In PoP you will face troops that have similar stats and skills, and even stats that can not be optained by the player. The difficulty comes from the fact that, in contrast to nativ, you as the player are not much stronger than any enemy. Originally posted by Esce:I enjoyed PoP, even tho it was my fist longer playthrough on "normal" difficulty. I also do not know, if the workshop version is the newest one. ![]() This bug does not occour if you istall the mods manuel, or even simply move the mod files into their normal place. They are not lost, just the hidden for the game for some reason. The steam workshop for Warband has its problems, because it saves the module (or mods) in a seperate steam folder, but sometimes the game does not find the saves again. The thing I remember about Persino is that it is less balanced than PoP. I have not played Persino, so do not take my word for true. Even up to this point a siege defence in PoP holds my personal record for most kills in a single battle with 1419 defeated enemies. I had some great battles in the mod and still have a 10000+ army roaming around that I have to defeat in order to win the game. It is quite balanced, and even tho your character stats "weak" you can get very powerful later and your own troops are equal in strengh to your opponents so it is not an uphill battle all the time. I personally can not say I got frustated by the mod. I would say that is the most difficulty thing, strong hostile units in fast parties and you do not know what is what early on. ![]() You can face such troops wandering around the map even early in the game. I enjoyed PoP, even tho it was my fist longer playthrough on "normal" difficulty.
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