When first making contact with Captain Tanaka, he immediately assumes (because his sensors are malfunctioning) that you are an Ur-Quan and looks to engage you in combat (a valiant little fellow indeed, considering his ship is about 1/50th the size of yours with a meager crew of one). Note: Wimbli's Trident is also available from the Druuge, but it one of the utterly useless trinkets they try to dupe you into buying. Once you eventually repair the Ultron, the Utwig join your Alliance with renewed vigor, even leading an offensive incursion into Ur-Quan space (right in the middle of the Kzer-Za/Kohr-Ah doctrinal war) that would postpone the Kohr-Ah's victory and subsequent genocidal trek through the galaxy. They give you the Ultron in the hopes that you can repair it, which you can, by combining it with the Clear Spindle (obtained from the Pkunk), the Aqua Helix (stolen from the Thraddash) and the Rosy Sphere (purchased from the Druuge). The Utwig went into a deep and inconsolable depression, feeling like they had lost all direction, meaning and indeed all reason to exist. The Utwig grew to place their entire faith in the "whisperings" of the Ultron, and it became their culture's most treasured idol. The Utwig are a very superstitious race, and we eventually learn that they had been seeking direction from a supposedly divine apparatus called the Ultron (which was sold to them by the Druuge), which may or may not be of Precursor design. This is the same Dnyarri that distracts the Ur-Quan in order to let you near the Sa-Matra. Once in possession of the shield, you return to the Umgah planet and, with the Dnyarri's mental hold on you nullified, you take it with you and return the Umgah to normal. The Dnyarri cannot be stopped without a psychic shield device left behind by the now extinct Taalo race. It is later revealed that the Umgah are under the mental compulsion of the last remaining sentient Dnyarri (the powerful race of toad-like creatures that originally enslaved the Ur-Quan, and were subsequently overthrown and reduced to mindless talking pets for the Ur-Quan - this particular one had been rescued from a crashed Ur-Quan ship by the Arilou and brought to the Umgah, who used their biotechnology skills to return it to sentience). When you first talk with an Umgah at their homeworld, he seems unuasually mechanical in his manner of speech, and shows no signs of that notorious Umgah sense of humor. This is why you eventually set off to replenish the Shofixti race. The shame might even prove enough to bring them back to the Alliance. The only thing that could make their shame worse, they reveal, would be if their beloved Shofixti were to see them like this. When encountering Yehat ships in the game, some would simply attack as required by their status in the Hierarchy, while some would shamefully leave you in peace, visibly distresed at their moral dilemma. This was a proud, and deep down a very honarable species, and normally they would never have simply sided with a former enemy, but they were forced to obey the command of their Queen, who had chosen to surrender to the Ur-Quan when most of the Yehat were prepared to fight them to the death.Īs a result, many Yehat in "Star Control 2" find themselves torn between their honor and their loyalty to their Queen. The Yehat were once among the most powerful members of the Alliance of Free Stars, but when the Alliance was defeated and disbanded by the Ur-Quan Hierarchy, the Yehat joined them as battle thralls. Our hero makes contact with the captain of a space station orbiting Earth and convinces him to mount a rebellion against the Hierarchy by forming new alliances with any species they can. This group, headed by you (our hero) travels back to Earth in a special Precursor ship, only to find it enslaved. One small group of humans was away in another solar system on an experemental mission at the time and remained free. Humans chose this fate rather than the alternative, to fight alongside the Ur-Quan. The Earth (as well as the Chenjesu/Mmrnmhrm and Syreen homeworlds) was encased in an impenetrable red slave shield that prevented space travel, and the moon became a Hierarchy waypoint. The way to do this: enslave everyone else. This course of action, we later discover is due to the Ur-Quan's history: they themselves were once enslaved for a very long time, and once they freed themselves from their "masters", they vowed never to allow themselves to be made slaves again. The Alliance Of Free Stars lost its war with the Ur-Quan Hierarchy (played out in part 1) and was disbanded as the Hierarchy enslaved each remaining species in the galaxy that could travel the stars.
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